iTOONTV-TM BLOG
Friday, December 16, 2016
Sunday, November 27, 2016
8 Ways to Reduce Costs Could Let Marriage Marriage Year Ahead
Getting here, wedding costs more expensive, ranging from the selection of buildings that still have to queue with other couples, vendor photographers, decorations, food and a variety of other vendors. Not surprisingly, the high cost of marriage is forcing couples to postpone marriage until you get sufficient budget.
In fact, the actual wedding held tuh not that expensive too! You can siasatin a way to save costs following the wedding. No need to wait for many years, with these tips you can already married next year!
Tuesday, June 1, 2010
The Legend of Alon D'ar
Games: The Legend of Alon D'ar |
- Release Date: December 06, 2001
- Genre: Role-Playing
- Style: Third-Person 3D RPG
- Similar Games: Final Fantasy X (PlayStation 2), Grandia II (PlayStation 2), Shadow Hearts (PlayStation 2)
Game Description
FromTaking its roots and inspiration from other fantasy RPGs, the game strives to include all of the usual characters, monsters, spells and weapons from the genre, while retaining the traditional heroic style. The graphics system uses effects such as full radiosity, which is described as an advanced character animation method. There are also procedural effects for grass, animated plants, and a 3D particle system for spells and magical attacks. An interactive and dynamic camera allows players to see the action from multiple angles.
Speaking of 3D, the graphics in The Legend of Alon D'ar are rendered in real time, taking advantage of the 128-bit system's power. Along with an organic look and feel such as streaming rivers, wind-blown grass and ambient creatures, the world is designed to be seamless from level to level, while combat occurs in the standard game environment instead of breakaway scenes.
With the game's unlimited character growth and flexible character development, the designers not only hope to achieve a balance of realism and fantasy enhanced by original artwork and special effects, but to also establish The Legend of Alon D'ar's foundation into a franchise.
Production Credits
Wild Arms 4_(Part 2)
Wikipedia: Wild Arms 4 |
| Wild Arms 4 | |
|---|---|
Wild Arms 4 North American cover | |
| Developer(s) | Media.Vision |
| Publisher(s) | SCEI (JP) XSEED Games (NA) 505 Games (PAL) |
| Designer(s) | Media.Vision Entertainment |
| Series | Wild Arms |
| Platform(s) | PlayStation 2 |
| Release date(s) | JP March 3, 2005 NA January 10, 2006 EU October 13, 2006 AUS October 26, 2006 |
| Genre(s) | Console role-playing game |
| Mode(s) | Single player |
| Rating(s) | ESRB: Teen PEGI: 12+ |
| Media | DVD-ROM |
| Input methods | Gamepad |
Wild Arms 4, known in Japan as Wild Arms the 4th Detonator (ワイルドアームズ ザ フォースデトネイター, Wairudo Āmuzu Za Fōsu Detoneitā?), also known as Wild Arms Another Code: F at one point in production (since it was simultaneously developed with Wild Arms Alter Code: F), is a console role-playing game developed by Media.Vision and the fourth installment in the Wild Arms video game series. The game's overall look and feel is a departure from the Wild West feel of the previous games in the series, to a more modern look.
| Contents [hide] |
Storyline
Jude Maverick has grown up in an isolated town called Ciel, which is completely enclosed in a large sphere floating thousands of feet above the surface of Filgaia. His sheltered world changes forever when he sees the sky "tear" and ships enter his homeland. Upon inspecting the campsite set up by the intruders, he sees something else that he has never seen before: a girl.
The girl's name is Yulie and she is being held captive by the intruders after being captured by a "Drifter" for hire, Arnaud G. Vasquez. After the invading army attacks Ciel and brings the sphere crashing down, Jude, Yulie and Arnaud join forces to find the army's true intention behind Yulie's abduction. With the help of another Drifter, Raquel, these four idealistic teens travel the war-torn land of Filgaia in search of truth, their own identities, and their separate paths to adulthood.
Main characters
- Jude Maverick
- Age 13. A young boy whose will to overcome obstacles tends to manifest itself as pure recklessness. He is a bit immature for his age, but this is partially due to fact that grew up in a very sheltered environment. He wears a jacket that is a couple sizes too large for him, which only adds to his immature image. He's the only party member who is capable of using an ARM. He is also the first non-Drifter hero to appear in the series since Wild Arms 2. Jude is the jack of all trades of the group. He has good attack power, can shoot energy beams with his ARM, and steal items. His special ability is Mystic, which allows a used item to affect all party members.
- He is the son of Ethelda Maverick, and his father is later implied to be Hauser Blackwell, both of whom he loses before the game's end. After the catastrophe that strikes Ciel, Jude makes the decision to roam the world in search of survivors from his town and to protect Yulie. After multiple encounters with the forces of Brionac, his purpose later evolves into preserving Filgaia's future. Through the course of the group's struggles, Jude matures into a stronger person, and yet still manages to retain the youthful drive of his innocence. 10 years later, he is a forest ranger who works to protect the world's forests, and surrounds himself with the company of animals rather than people. He is voiced by Ryōko Shiraishi in the Japanese version and Julie Anne Taylor in the English version.
- Yulie Ahtreide
- Age 15. A young girl saddled with the fate of being a Wild Arms heroine. She seems a bit shy at first, but is an upbeat and caring girl. Since losing her parents in the war, she has lived in the White Orphanage and has since retracted from adults. Though her abilities differ from Jude's, she also has the ability to control ARMs after activation. Unlike Jude, however, her ARM ability is not natural, and she only obtained it through extensive (and inhumane) experimentation. She is the white mage and summoner of the group. Her special ability is Material, which, depending on the HEX she's standing in, will either heal the party or unleash an elemental summon that attacks all enemies.
- Throughout the game, Yulie wrestles with the guilt in believing that she had brought all this tragedy to Jude and the others, as well as having to oppose her brother, Kresnik. However, she later manages to overcome her feelings, as well as the unsureness of her faith in her brother. Brionac wish to control her so that they may use her abilities to control "The Divine Weapon", an incredibly powerful ARM. Although she is eventually captured at one point in the game, her brother and her friends manage to work together to free her. Later, with her powers amplified by the Marduk satellite (as stated by a village at the end of the game), she is able to assist in the Divine Weapon's deactivation. 10 years later, she acts as the town school teacher for Ciel's replacement. She is voiced by Ayako Kawasumi in the Japanese version and Kate Higgins in the English version.
- Arnaud G. Vasquez
- Age 18. A magic user who prides himself "in everything from the neck up". He would rather spend his days wandering and searching for something for his own benefit, but, somehow, becomes tangled in Jude's travels. He is the group's black mage, specializing in attack spells and stat changing spells. His special ability is Jump, which can move him and anyone else in his HEX to another. If he has learned a certain skill, he can attack after using Jump.
- A recurring joke with Arnaud is that he is constantly complaining about having been dragged into Jude's and Yulie's problems, and yet still remains loyal and by their side regardless. Arnaud lost his mother when he was young, and as a result, he resolved to learn how to fly so that he could see her in heaven. He later became a magic user and a Drifter, and just worked purposelessly until he becomes embroiled with Brionac. During the journey, he finds a purpose in being with Raquel and acting as her warmth. After the final battle, they both decide to go off together to find a cure for her illness. 10 years later, he has settled in a town as a restaurant manager, with his daughter assisting him. He is voiced by Hiroki Takahashi in the Japanese version and Yuri Lowenthal in the English version.
- Raquel Applegate
- Age 19. The lady fencer isn't very "ladylike", but her strength in battle more than makes up for her faults. Seems hard to approach at first, but in reality this female swordsman is caring and is the most mature of the party. Traveling the world that has been devastated by the war, her objective is to find and draw the few beautiful landscapes left in Filgaia. Later, it is learned that she is doing so because she contracted an incurable disease when she was younger and wishes to have the ugly memories of war be erased by the beauty that is left in Filgaia. Her attack power in battle is the highest of the party, as she can often kill enemies in one blow. However, she is very slow. Her special ability is Intrude, which allows her to have consecutive turns. She is voiced by Hitomi Nabatame in the Japanese version and Wendee Lee in the English version.
- The group first meet Raquel after she talks down a couple of soldiers from causing a ruckus, and later joins them after hearing of their plight, reasoning that she could still fulfill her original purpose by accompanying Jude and the others. Through a matter of unfortunate circumstance, Arnaud (and eventually the others) discover that Raquel has an incurable condition that is killing her. She had contracted it during an incident that wiped out her entire hometown, leaving her as possibly the only survivor. She and Arnaud fall in love, and she later decides to rely on him as her warmth. In the 10 year time skip, it is revealed that the two later married and had a daughter. Unfortunately, they were never able to find a cure for her condition, and Raquel quietly passed away after realizing the ultimate beauty in her baby daughter.
- Ethelda Maverick
- Age 41. Jude's mother. A former ARM scientist, she and her colleagues moved to Ciel in order to escape their past and the war torn Filgaia. When Ciel is destroyed, the occupants are separated. She is captured by Lambda along with another group of Ciel residents (also former ARM scientists) so that they may activate the Divine Weapon. Although the Weapon was designed to help restore Filgaia, she believes it is also capable of great destruction, and she wishes to destroy it. She and the others are eventually rescued by Jude and company at Brionac's headquarters, Garra de Leon (a large sandship), and the two parties split up into two separate hovercrafts to make their escape. However, Lambda had set multiple time bombs all over Garra de Leon as a means to prevent Jude and the others from escaping, and Ethelda's craft is hit by one, killing her and everyone else aboard. Jude is sent into a depression over this, but eventually snaps out of it, and decides to fulfill his mom's last wish: to destroy the Divine Weapon.
- Hauser Blackwell
- Age unknown. Wields the XERD_002GC "Gunclaw". Fuses with the fourth ARM, the Divine Weapon, sealed away under Ilsveil Prison, in order to wipe out humanity with its nanomachines. During the war he was a "hero", fighting for the sake of a better future. He has saved countless towns on his own, disappearing while trying to save the town where Raquel Applegate was born. He was dubbed "The Black Reaper". He is also the father of Jude, whom he conceived with Ethelda Maverick. Although he is always spoken of as a highly dangerous war criminal, he is in actuality a fairly sympathetic character who is sick of war and just wants to live in peace. The party first comes across him when Jude tries to save a puppy being washed down the Autumn River in a box; Hauser takes the small dog with him as he leaves. He even heals the party back to health after the train they were riding on (Silver Star Express) crash lands into Verklarung. Hauser is then seen leading Yulie to the surface so that she may exorcise the earthbound souls of those killed in the city's destruction, which he accidentally caused. He is then captured by Gawn, and taken to Illsveil Prison. Once there, Lambda gives him a speech on how people are the cause of Filgaia's problems and shows him the collar of the puppy from earlier (he was implying the puppy had been killed, but lied about it) which sends the war weary Hauser over the edge. He escapes his bondage, and makes his way to the Divine Weapon so that he may use it to kill all life in Filgaia, as he believes that is the only way Filgaia will ever see peace. When the party arrives to destroy the Weapon, Hauser stops them and states his intentions. The party then battles him as he continually changes forms, each less human looking than the last. Upon his defeat, he reforms himself back into his old form, and chases Jude down with his ARM drawn. Jude then throws his own ARM away, and tries to plead with him that humanity is worth saving. It works, and Hauser drops his arm and places his hand on Jude's head, indicating he knows who Jude is and that he is proud of him. He then dissipates. Jude then breaks down into tears, presumably because he just realized that Hauser was his father. Later on, a townsperson suggests that Hauser actually didn't survive the Verklarung explosion, and the form seen throughout the game was actually a collection of nanomachines with Hauser's mind still intact (which explains how Jude always saw a scene from Hauser's past when he made physical contact with him). He is voiced by Masahiko Tanaka in the Japanese version and Dan Woren in the English version.
Brionac Forces
The Brionac is the elite fighting force of the Congressional Knights, and was initially formed during the war against the Global Union. They were reformed after the war by a new captain, Lambda, and are now known as "Lambda's Elite." The group is composed of members with super-human abilities, and each member of the Brionac is equivalent to an entire battalion.
- Lambda Zellweger
- Age 32. He possesses an iron will, and the ability to accurately "see" the future. A calculating man who, in the order to guarantee the success of a mission, always has a trump card readied. It is under his command that the Brionac lieutenants pursue Yulie. His weapons include a sword and a whip. After battling and wounding him, the party convinces Lambda that using the Divine Weapon to restore Filgaia is not the way to go, but rather the teamwork of all people. Lambda then gives the party his blessing to destroy the Divine Weapon, even using the last of his strength to save them from falling debris and creating a path for them. After the party leaves, Lambda meets up again with the now blinded Farmel, and the two share one last moment together before being crushed by falling boulders.
- Kresnik Ahtreide
- Age 24. A commander of the Brionac forces, and Yulie's older brother. He is also known as the "lance" of Lambda. He is a knight in every sense of the word, and "Javelin" is his steed. His weapon is an ARM, despite the fact that he must take drugs in order to use it (he, like his sister, was also experimented upon). Despite being a Brionac member, he cares greatly for the well-being of his sister, and even goes against Brionac on a few occasions. However, he does not like Jude much, as he is jealous of his completely natural ability to use ARMs. He is a temporary party member at two points in the game, though he does not gain experience. After the second time, he is supposedly killed when a cave ledge collapses under his feet, and he plunges into the abyss. Before he passes, he gives his ARM to Jude and tells him to protect Yulie. From that point, Jude can then make use of a number of Kresnik's abilities. At the end of the game, a music box that is identical to the one he had carried is seen left on a crate outside the party's workshop, implying that he may still be alive, though there are no other reasons given in order to believe this. He is voiced by Johnny Yong Bosch in the English version.
- Farmel
- Age 30. A commander of the Brionac Forces. She is also known as the "shield" which protects Lambda. Despite her lighthearted demeanor and teasing words, her faith in Lambda is absolute and she guards him with her life. Her weapon is a bladed shield, which she uses to block attacks, then return fire with a very powerful counterattack. Her right arm and leg sport gold armor. After the battle with her, a computer console near her explodes when she chooses to destroy it to subtly assist Jude, presumably killing her. Later on, she is shown to have survived, but was blinded by the explosion. She took a great amount of time to find her way down to the recently battle wounded Lambda, and the two share one last moment together before being crushed by falling boulders.
- Jeremy
- Age 28. A Brionac lieutenant who is fueled by violence and destruction. He wields a rapid-fire missile launcher with his bare hands. Although it would be impossible for normal humans to withstand the recoil, his special ability "Inertia Cancel" allows him to do this. He is by far the most psychotic member of Brionac, willing to kill people he is not supposed to just because he feels like it. He is later transformed into a Wild ARM (a living being merged with ARM technology), somehow keeping his mind and returning to attack the party again. He and Kresnik do not get along at all, and this is solidified by the fact that Kresnik rescues the party just as Jeremy is about to sap their power via a mechanical cage. The party then finishes Jeremy for good. He is voiced by Sam Riegel in the English version.
- Enil
- Age 31. A Brionac lieutenant who is harsh on herself and has difficulty interacting with others. Although she lacks physical prowess in battle, her specialty is in psychological attacks. She is not only able to materalize her opponent's fears (Dark Whisper), but she also has the ability to shapeshift, thus making her ideal for infiltration and espionage. It is implied that Enil was killed in battle, though it was not shown.
- Hugo
- Age 33. A Brionac lieutenant known for his skillful wielding of the pair of swords known as Gan and Diva. By combining the swords, he is able to create a bow, named Gandiva, which shoots arrows of light, and allows him to target even distant foes with deadly accuracy. His ability is "System Chronos" which allows him to stop time for everyone but himself and move freely, which resembles teleportation to an observer. This "speed which defies physics" is faster even than Jude's Accelerator ability. Like Enil, it is implied that he was killed in battle, though it was not shown.
- Balgaine
- Age 40. Balgaine is a power fighter who yearns for an honorable death on the battlefield. His cyborg body packs unimaginable power, and his weaponized chainsaw, named Nidhogg, was developed specifically for battle. His weapon boasts the most attack power, even amongst the Brionac commanders. After the battle with him, his wish for death is granted as Nidhogg explodes.
- Augst
- Age 48. Formerly a scientist, Augst currently functions as an advisor to Lambda and oversees the formulation of battle strategies. Unlike any of the other Brionac members, he lacks any special or super-human ability and instead relies on "common sense" to bring missions to a success. At one point he tries to stop the party by injecting part of a liquefied ARM into himself, transforming into a monster which is then killed by the party. After the final battle, a townperson comments on the fact that is was the Marduk, a satellite created as a weapon by Augst, that helped amplify Yulie's efforts to deactivate the Divine Weapon, and ironically saved the future. He notes that he would have been pleased. He is voiced by Akio Nojima in the Japanese version and Paul St. Peter in the English version.
- Scythe
- Age 30. Scythe has the ability to manipulate time/space and create wormholes. This ability not only has offensive capabilities, but defensive ones as well. He can drag opponents into subspace or use it to protect himself. It is rumored that he is a remnant of an ancient race called the "Crimson Nobles." His nickname is Crimson Noble, despite the fact that he really isn't one (the most obvious clue being sunlight has no effect on him). This delusion came about in part because he was a hemophiliac, eventually tricking himself into that fantasy. The source of his power actually comes from his lover, Belial, who is a demon. Scythe meets his end when he is accidentally crushed by a plane whose locks were released by Arnaud. He is voiced by Cam Clarke in the English version.
- Heath
- Age unknown. Heath is the only member of Brionac who is never seen during the game, due to the fact that he is dead. All of the information known about him is shown during a conversation between Enil and Balgaine. According to them, Heath was a powerful warrior who had no love for anything, including himself. The only things he loved were the dolls he created, Fiore and Asia, which somehow brought life into them. His total apathy towards everything somehow caused him to turn invisible, which became his special ability, called Invisible Stalker. His invisibility eventually caused him to go insane, and he used the power to "spy" on the female staff members. Lambda then had him killed for this.
- Gawn Brawdia
- Age 37. Gawn is the trump card of the group, in that he is only used if all else fails. Gawn is first seen looking for food when the group is wandering around in the Sea of Trees after escaping Wunderweltraum. He earns the group's trust when he rescues a citizen of the now-destroyed Ciel, and was trying to find food so he could heft him all the way to the nearby town of Guara Bobelo. Gawn then decides to travel with the group, as he is going in the same direction, looking for an old war comrade, Hauser Blackwell. He takes off after learning that the group is trying to keep Yulie away from Brionac, presumably to tell them where they are. Although first portrayed as a laid back buffoon, Gawn reveals a much more serious side when he ambushes the group at the Forgotten City of Verklarung, Raquel's destroyed hometown. Despite the fact that he is a Brionac member, Gawn actually does care about the well-being of the party, and even questions Lambda's agenda. He wields two very powerful six-shooters. He can even shoot down missiles and keep himself afloat in mid air with them, all at the same time. He uses this talent to save the party from 11 missiles fired at the party by Lambda during their flight to Illsveil Prison, and sacrifices himself by punching the last missile upon running out of ammunition. Jude looks up to him, and Arnaud comments that he only wishes he could grow up to be someone like Gawn.
The following people are not official members of Brionac, but still operate with them.
- Belial
- Age unknown. Although she is Scythe's constant companion, she is not an official member of the Brionac forces. Whenever Scythe depletes himself with the use of his ability, he turns to the willing Belial who always offers him a willing neck to feed upon. It is noticeable that Belial is in love with Scythe. After Scythe's death, Belial goes insane, and sucks the party into another dimension she created, named Wunderweltraum, with the intention of trapping them there forever. Arnaud then hatches a plan to escape. He believes that Belial would have had to use a great deal of power to create the dimension, and should be weak enough to fight. His theory proves to be correct, and the party defeats her. However, she informs the party that they will never escape the dimension in time because they are so far from the entrance. The party gets back in time, only to encounter Belial again. They defeat her for good, and escape Wunderweltraum just in time.
- Fiore & Asia
- Age unknown. A pair of dolls who were brought to life by the love of their master; Heath, a former Brionac lieutenant. Yet, despite the fact that Heath is no longer alive, Asia and Fiore continue to live. They, like Belial, are not members of Brionac. Since they were fueled by dreams, they are known as the "dreaming dolls." Both Fiore and Asia have a strong magic ability, and can unleash an extremely powerful attack when combined. They self-destruct after the party defeats them in an effort to destroy them and rejoin Heath.
ARMs
Ambient Reorganization Material weapons made from nanomachines. There are four in the game.
- XERD_001HS "Howling Spike"
- An experimental prototype ARM, in the possession of the Ciel shelter, but was given to the knights by Augst when he left Ciel. This Arm was passed on to Kresnik, who requires drugs in order to use it. Kresnik eventually passed it on to Jude, who naturally combined it with "Shapeshifter".
- XERD_002GC "Gunclaw"
- Hauser's ARM went missing with him after the war. Its original form is unknown, as it may have transformed into Hauser after he supposedly died. A remark stated by Hauser indicates that the Gunclaw was what was originally meant to restore the environment, and that is has the intrinsic power to purify poisons and regenerate the user.
- XERD_003SS "Shapeshifter"
- Sealed away on Ciel, only to be activated by Jude. it take many forms; a handgun, a sword, "Howling Spike", rocket launcher, and beam cannon among others.
- XERD_004DW "Divine Weapon"
- Sealed away under Illsveil before it was completed; later reactivated by Hauser. The original purpose of the Divine Weapon was to restore the world after the destruction of the war, but as it began to spread out in Illsveil, it killed the prisoners, and took their murderous minds. This is the most powerful ARM in the game, however the player never gets it, nor does any character in the game control it. Instead, the ARM controls the user, and acts as the game's endgame boss. It is destroyed by the party, and its deactivation results in the failure of Illsveil's structural integrity.
Gameplay
- Action
Action elements on the field map such as double-jumps, using the new "Accelerator" ability to manipulate time, and equipping items to solve puzzles maintains the excitement between battles.
- Events
Movie events presented in a distinctive use of polygons and shading with voice-actors.
Dialog takes place using various character illustrations that change and reposition frequently.
Combat
The HEX battle system is composed of seven hexagons on the battle field, with random beginning placement for all characters and enemies. What makes the HEX battle system so unique is that it is area based instead of character based. This means that any attacks or spells given to certain hexagon, or HEX, will effect all characters on that HEX. Multiple allies or enemies can occupy a single HEX, but enemies and allies can't occupy the same HEX.
Other features of the battle system include:
- Special Attacks: Force Ability - Force Points (FP) accumulate during battle each time a character performs an action, whether it is attacking or being attacked. There is one force gauge for the entire party, so once the gauge fills, any member of the party can execute a special Force Ability. There are also Force Abilities which that are executed by two or more party members which take up a certain amount of Force Points depending on how many party members are involved in the attack.
- Team Capabilities: By grouping more than one party member onto a single HEX, the player can use one item or spell on the HEX to heal all the party members together. Combination attacks are also possible when multiple party members are on the same HEX. However, should an enemy attack a specific HEX, all party members in that HEX will take damage. This also applies to enemies.
Music
Composer
- Masato Kouda
- Michiko Naruke
- Nobuyuki Shimizu
Artist
- Kaori Aso (voice, Japanese version)
- Franki Love (voice, English version)
OST
(Disc 1)
- 01 - The 4th Detonator
- 02 - I Look Up At The Sky Because You Are There (Opening Theme)
- 03 - Still Village Ciel
- 04 - Perilous Change
- 05 - Catastrophe Now
- 06 - Clash, The Fourth Battle Position
- 07 - For The Sake Of One Flower
- 08 - Over The Wind
- 09 - Gun Blaze
- 10 - Condition Green!
- 11 - Port Ailinton
- 12 - So Close, Yet So Far Away
- 13 - Friends Who Watch Your Back
- 14 - Totally Busy
- 15 - Time And Rocks Piled Up
- 16 - Ghosts Of The Knights
- 17 - A Future Wet With Tears
- 18 - Shadow Territory
- 19 - Critical Attack Breaking Boundaries
(Disc 2)
- 01 - In The Cold Iron Box
- 02 - From Anxiety To Impatience
- 03 - REASON Which Becomes Clear In A Moment
- 04 - Weapon X
- 05 - The Shining Spear Pierces The Darkness
- 06 - Nightmare Spiral
- 07 - Beckoning Bewitching Princess
- 08 - Like A Rolling Stone
- 09 - Unrest
- 10 - Nanodat the Gardener!?
- 11 - Nightless City Guara Bobelo
- 12 - Gloom Of The Duelist
- 13 - With Admiration And Returned Blood
- 14 - The Unknown Terminal Station
- 15 - Run Without Stopping Time
- 16 - At The End Of The Wilderness Ver. Detonator
- 17 - Taste Of The Sand That Sheds No Tears
- 18 - Flickering Flame In The Darkness
- 19 - Unbinded Shackles, Released Brute
(Disc 3)
- 01 - Dark Grey Back Ry
- 02 - Wandering Nothingness
- 03 - Howling At An Unstoppable Fate
- 04 - Force, Storm, And CRISIS
- 05 - Buried City
- 06 - Black Trigger
- 07 - Starlight And The Passing Breeze
- 08 - Trusting In The Wings Beyond The Storm
- 09 - Taking The Name Of Exorcist
- 10 - Feeling The Bonds
- 11 - That Is Where The Spirit Becomes Certain
- 12 - From Your Tears...
- 13 - Infrared Threat
- 14 - SECRET Of The Thin Line Between Truth And Lies
- 15 - Those Sparkling Eyes, That Shining Smile
- 16 - You Are To Take The Lost Sword
- 17 - The Funeral Rain Flows Down Your Cheek
- 18 - Green Tracks
- 19 - Don't Be Afraid Of The Future
- 20 - Frontier Halim
- 21 - Manifestation From Hell
(Disc 4)
- 01 - Catch, Call, And Awaken
- 02 - The Flower Blooms In The Heart As Much As It Can
- 03 - Reckless ARM
- 04 - Until The Sorrow Ends
- 05 - Falling Stardust, Dancing In The Wilderness
- 06 - Black Shadow Of The Closing Coffin
- 07 - Hauser Hazard
- 08 - I Look Up At The Sky Because You Are There
- 09 - The Path Of No Return
- 10 - If You Call Out That Name Beyond The Wind
- 11 - The Desire To Fly Exceed Words
- 12 - Never-ending Story
- 13 - As Time Goes By ~Never Forget Me~
- 14 - Introduction
- 15 - Bird's eye View Test
- 16 - Do It
- 17 - Launch The Land Gear!
- 18 - Ex. File
- 19 - Yet Another Ex. File
- 20 - The Power To Control
- 21 - Leave It To Me
- 22 - The Hand Reaching Out To The Sky Above
Localization problems
In the North American version, two monsters (Dalawa Bunny and Accident Rabbit) were taken out of the game, but not out of the monsters list, making it impossible to finish the game with 100% completion. The PAL version still contains this error, and is also known to crash in certain places when played in 50Hz mode, leaving those areas potentially impassable to players whose television does not support 60Hz PAL signals.
Some PAL copies also have another issue where triggering specific Material summons would freeze the game. A workaround is to disable the battle movies in the game's options. This bug affects both PAL and NTSC modes.
The English localization copy is known to freeze when loading the area at the top of a ladder at "The Great Wall" roughly 5 hours into the game when played in PAL mode. A workaround can be achieved by saving the game in the area prior and loading the game in NTSC mode, going past and saving on the world map. No other areas are known to have this problem.
External links
- IGN's Wild Arms 4 page
- Wild ARMs the 4th Detonator OST (discs 2, 3 & 4) at MusicBrainz
- XSEED's Official Wild Arms 4 site
- Wild ARMs The 4th Detonator - Jude's Innocence
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This entry is from Wikipedia, the leading user-contributed encyclopedia. It may not have been reviewed by professional editors (see full disclaimer)
Monday, May 31, 2010
Legend of Legaia_(Part 2)
Wikipedia: Legend of Legaia |
| Legend of Legaia | |
|---|---|
| Developer(s) | Contrail |
| Publisher(s) | Sony Computer Entertainment |
| Composer(s) | Michiru Oshima Kōhei Tanaka |
| Platform(s) | PlayStation |
| Release date(s) | JP October 29, 1998 NA March 17, 1999 EU November 15, 2000 |
| Genre(s) | Role-playing game |
| Mode(s) | Single-player |
| Rating(s) | ESRB: E (Everyone) (originally given a Teen rating, changed prior to release)[citation needed] |
| Media | 1 CD-ROM |
Legend of Legaia (レガイア伝説, Regaia Densetsu?) is a 1998 Sony PlayStation role-playing game created by Contrail. The game features RPG gameplay, including Japanese character voices and a unique storyline. The game was followed by a 2001 video game Legaia 2: Duel Saga on the PlayStation 2. The sequel, rather than continuing the first game's storyline, merely provides an original story set in the homonymous Legaia.
| Contents [hide] |
Setting
The game is set on a world called Legaia, which is covered in mist.
Plot
The game follows Vahn, the quiet main hero, Noa, an excitable feral child and Gala, a curt warrior monk, on their quest to revive all ten Genesis Trees throughout Legaia in an attempt to vanquish the evil Mist which covers the world. Vahn initially thwarts the coming of the Mist into his hometown Rim Elm by reviving the local Genesis Tree and merging with the Ra-Seru entity "Meta" following an attack by Zeto (who used the Juggernaut to bring down Rim Elm's walls). Together they depart on a quest through Drake Kingdom that ends with them meeting Noa and her Ra-Seru companion "Terra" atop Mt. Rikuroa. They in turn chance upon Maya, the mother of Vahn's love interest (and who had been presumed dead), in the Biron Monastery, home of various warrior monks. There they also meet friends Gala and Songi, master teachers in the monastery. Gala joins Vahn and Noa once Songi turns on them and decides to use the powers of his Ra-Seru for evil. Songi defeats Gala, who in turn assimilates with the Ra-Seru "Ozma".
The trio henceforth journey across the Sebucus Islands, reviving Genesis Trees, destroying Mist Generators, and performing tasks and occasional side quests for secondary characters. They come face-to-face at multiple times with Songi (who progressively mutates into a massive monster), as well as the principal enforcers of the Mist.
After cleansing both Drake Kingdom and the Sebucus Islands, the trio travels overseas to Karisto Kingdom. There they aid the towns of Sol and Buma by battling old crazed Gaza and defeating the Delilas Siblings and the creature Koru, who had held Buma under ice. With the aid of the Soren people (a race of winged humanoids), they attack Zora's flying castle and manage to bring it down. They then go on to travel back in time to locate the origins of the Mist to put an end to it once and for all. In the process, they travel to the devastated city of Conkram. Noa finds out she is actually daughter to the king and queen of Conkram, and sister to Prince Cort-- who, along with court members Dr. Jette, Zeto, Dohati and Zora (as well as Zora's bodyguards, the Delilas) created a passport into the Ra-Seru netherworld, and with it brought the Mist and its monsters into Legaia. Despite narrowly saving Conkram in the past and, once back to present, defeating surviving evildoers Cort and Jette, the denizens of Conkram perish under a giant Seru monster, and Noa's parents meet their demise.
A faux ending is cut short with the coming of Songi to Rim Elm. Songi subdues Rim Elm under the power of the Sim-Seru "Juggernaut", who devours all of its denizens. Although the trio manage to defeat Songi, finally bringing his death, they must still travel within Juggernaut and destroy it from the inside. The final battle is against Cort, who had survived the last encounter and fused with Juggernaut. The game ends with the destruction of Juggernaut, the rebirth of Cort into a baby (who Noa takes care of), the reunion of Mei and her mother Maya, and the ultimate restoration of Rim Elm and all its citizens.
Characters
- Vahn (バァン, Bān?) (Wataru Takagi): The main protagonist of the series. He lives in the town of Rim Elm, in the far south of Drake Kingdom, along with his young sister Nene and crippled father Val. He has a love interest in the form of Mei, the local seamstress. His weapon of choice is a sword or knife, and his Ra-Seru is Meta (メータ, Mēta?), which is affiliated with fire. Having grown up sparring with the resident ex-Biron monk, Tetsu, Vahn is an adept martial artist. He's also the only character who can wield Gaza's gigantic Astral Sword.
- Noa (ノア?) (Sachiko Sugawara): She is an orphan who has been raised by the Ra-Seru Terra (テルマ, Teruma?) (who while raising Noa, attached itself to a female wolf) who is a wind elemental. Due to living most of her life alone in Snowdrift Cave with Terra the wolf, Noa is childish and ignorant as the outside world is new to her. She wants to see the world and meet her parents who call to her in her dreams. She uses claws or tonfa batons to fight. Later in the game, she discovers that she is the daughter of King Nebular and Queen Minea of Conkram.
- Gala (ガラ, Gara?) (Jin Yamanoi): He is a warrior monk from the Biron Monastery, where he is the second-in-command and called "Master Teacher." He is sent with Vahn and Noa to revive the Genesis Tree in West Voz Forest, but fails because the Genesis Tree has already been killed by the Mist. He finds the egg of the Ra-Seru, Ozma (オズマ, Ozuma?), who is affiliated with lightning, and Gala is subsequently excommunicated after it hatches. Gala's weapons of choice are clubs or small axes. In contrast with Vahn and Noa, Gala distrusts and greatly dislikes every kind of Seru (even the holy Ra-Seru) because of their violent behaviours when affected by the Mist and their corrupting any living creature that wears them. Through the course of the game, he starts treating Ozma better, like a close friend, instead of just a tool for fighting the Seru.
Antagonists
- Prince Cort (コート, Kōto?) (Jūrōta Kosugi): The primary villain of the game. He is the son of King Nebular and Queen Minea, and is the older brother of Ra-Seru hero Noa. Cort was contacted by the evil Ra-Seru called Rogue who taught him how to create a Mist Generator. He later fuses with the Sim Seru called Juggernaut and proceeds to absorb the people of Legaia. Following the Cort/Juggernaut's defeat, Cort is reincarnated as a baby that Noa takes care of.
- Zeto: A master magician who is one of Cort's henchmen and the first one that Van encounters. He is responsible for spreading the accursed Mist around Drake Kingdom. He was also the one responsible for using the Juggernaut to bring down the walls of Rim Elm so that the Mist and the Seru can enter Rim Elm. Zeto was later responsible for doing terrible things to Terra the Wolf at Mt. Rikuroa and unleashed Caruban on them. The good guys fight Zeto at the first Mist Generator and defeat him. His monster form is a giant crab monster.
- Dohati: A wizard who is a minion of Prince Cort. He guarded the second Mist Generator that's located on the Sebeccus Islands. Dohati tricked Lord Saryu of Ratayu into wearing a Sim-Seru that took over his mind and used him to create a Juggernaut. The good guys fight him at the Mist Generator and defeat him. His Seru form is a giant green bird creature.
- Zora: The ruler of the floating fortress in the Kingdom of Sol who guards the third Mist Generator that's located on Karisto. Zora resembles a thin woman with wings. She was at Cort's beck and call, thinking that Cort had feelings for her. She was crushed to find out that she was being used as a tool the entire time. Songi then kills her following him destroying the third Mist Generator.
- Jette: Cort's assistant who guards the path to the fourth Mist Generator that's located on Karisto. His Seru form is an armored humanoid. He can create copies of himself in battle.
- Delilas Siblings: Three siblings that serve Zora. They first appear to attack the good guys at the Shadow Gate.
- Gi Delilas: A master swordsman who is the leader of the Delilas Siblings.
- Che Delilas: The largest of the Delilas Siblings who wields a massive hamier in battle.
- Lu Delilas: A pink-haired female who uses power martial arts moves.
- Songi: Gala's rival and power-hungry fiend. Over the course of the story, Songi attempts to backstab the other antagonists and obtain greater and greater power. Eventually however, the power becomes too much for him to bear.
Battle system
Combat in Legend of Legaia is conditional turn-based. At the beginning of each turn, the character inputs a command for each available character, selects appropriate targets, and confirms the selection. This initiates the action phase of the turn, during which each character and opponent perform their actions. The order of action is prescribed by each character's speed, status, and equipment.
Damage is instituted through the game's unique 'Tactical Arts' battle system. Instead of simply selecting a generic 'Fight' command in order to initiate a physical attack, the player specifies the location of each attack; 'Right' and 'Left' will strike with the right and left arms, respectively, and 'High' and 'Low' strike at their respective heights. Each direction has its own pros and cons, depending upon the opponent, weapons equipped, and level of the character's Ra-Seru. For example, equipping boots will increase the power of kicks, but 'Low' will not strike a Killer Bee, since it flies above the ground. To attack, the player creates a string of these directional strikes for each character; as the game progresses the length of this string or "action bar" increases, allowing the player to deal more damage each turn. The number of strikes the character can execute is affected by several factors, including level and weapon. Certain weapons can be used by more than one character, such as small axes that can be wielded by both Vahn and Gala. However, Gala's affiliation with axes are better than Vahn, so if Vahn equips the axes, his 'Left' attack will occupy twice of normal.
Certain strings of attacks initiate combos known as "Arts," which deal significantly more damage than would a non-combo string of comparable length. It is up to the player to uncover each character's Arts by experimentation; fortunately, once the player has determined the correct string, it is saved in a list which can be viewed during the character's turn. A quantity called "AP" is necessary to initiate Arts, which drain "AP" in quantities which are proportionate to the length of the combo. Inputting an Arts sequence without the requisite AP will cause the character to simply perform the string of attacks, without the Arts animation or damage bonus. AP can be earned in three ways; dealing physical damage without performing Arts, taking damage from opponents, or by using the Spirit command. Arts can also be linked by the last and first inputs. For example, an Art that ends with 'Down' can linked with another Art that starts with 'Down', allowing the player to use two Arts in a row costing less inputs.
The Spirit command causes a character to take a defensive instance for a turn, in lieu of attacking. This allows the character to take half-damage for the turn, increases his/her chance to block an attack, while regaining AP and boosting the length of his/her action bar for the next physical attack. Upon defeating certain Seru (which have an elemental icon next to its name), a character may learn to use magic for use in combat. Once the magic has been learned, it can be used opponents (offensively) or allies (defensively) as an action during that character's turn, at the expense of Magic Points (MP).
Seru, Ra-Seru, and Sim-Seru
The interactions between the Seru, Ra-Seru, and Sim-Seru comprise an integral part of the plot of Legend of Legaia.
Seru were initially benevolent creatures designed by God to exist symbiotically with humans, and help them to survive. When worn by a human, they grant the wearer great powers. Depending on the type of Seru equipped, these powers can include greatly enhanced strength, control over the elements, and even the ability to fly. With the strength of Seru, humans were able to build civilization and thrive on the bounty of their combined efforts.
When a Seru comes into contact with the Mist, it acts aggressively and will attack any humans in its vicinity. Furthermore, any Seru which comes into contact while already bound to a human will be able to take control of their host, effectively turning the human into a mindless monster. As long as the Mist pervades the air around them, the Seru and human cannot be separated without killing them both. Once the Mist has been removed, however, the Seru will return to its benign form, and the human will awaken unharmed. Humans freed from the influence of a controlling Seru often report that they feel as though they have awoken from a nightmare, and note that they have not aged in the time between enslavement and emancipation, an interval which can last anywhere from days to years.
All Seru possess an elemental affinity which determines what type of attacks it will use in battle (noted by the icon displayed next to its name). This is useful in determining what abilities can be assimilated by a Ra-Seru (see below).
Ra-Seru are Seru which have chosen to align themselves with the humans against the Mist and its agents. They possess the ability to absorb power from the Genesis Trees to grow stronger, as well absorbing Elemental Serus.
Each main character eventually partners himself or herself with a Ra-Seru, who lends its strength and wisdom to the human. As the storyline progresses, both the main characters and the Ra-Seru come to trust each other, and the deepening relationship between them is reflected by the visible growth of the Ra-Seru following the successful activation of a Genesis tree. Once bound, a Ra-Seru strengthens its partner's primary arm for use in combat. When a human wearing a Ra-Seru defeats a Seru in battle, the Ra-Seru can absorb the Seru's power and later use it when necessary. Consistently calling upon that Seru's power will level it up, making it more powerful and causing additional effects.
Like most Seru encountered in the game, the Ra-Seru possess their own elemental affinities. Meta, Terra, and Ozma are associated with fire, wind, and thunder, respectively; these affinities can be seen by the nature of hyper arts executed with their power. For example, Vahn is capable of learning Tornado Flame with Meta, Noa and Terra can perform Frost Breath, as well as Gala being able to learn and use Thunder Punch (however, these moves require attaining special books found in chests hidden in dungeons or places covered by the mist).
Soundtrack
| [show]The Legaia Original Soundtrack tracklist | ||
|---|---|---|
Disc 1 (66:31)
| ||
External links
This entry is from Wikipedia, the leading user-contributed encyclopedia. It may not have been reviewed by professional editors (see full disclaimer)
Final Fantasy X
Games: Final Fantasy X |
- Release Date: December 19, 2001
- Genre: Role-Playing
- Style: Third-Person 3D RPG
- Similar Games: The Legend of Alon D'ar (PlayStation 2), Grandia II (PlayStation 2)
Game Description
Square's acclaimed role-playing series makes itsFinal Fantasy X features a number of new features over previous installments. Backgrounds and characters are rendered entirely in 3D, with real-time facial expressions visible on each character. When characters are surprised, for example, they will raise their eyebrows or open their mouths in astonishment. For the first time in the series, dialogue has been recorded using professional voice actors. The U.S. version features voices in English, with optional English subtitles selectable from the menu screen.
Refinements to the combat system include character-specific skills and abilities as well as the option to swap characters at any time during battle. While previous games involved playing with only three characters at a time, players can now manage a party by selecting three to fight and making substitutions as the battle wears on. This is possible through a turn-based system, allowing players to make decisions before initiating a move. As in the earlier games, players can use items, perform special attacks, cast magic, or summon powerful creatures to assist them.
A popular mainstay in the Final Fantasy series is the inclusion of mini-games. Final Fantasy X features Chocobo Riding, where players guide the bird-like chocobos through a series of training courses, and Blitzball, an underwater sporting event. Blitzball pits two teams of four players against each other as they attempt to score points by throwing a ball past the goalie. The action is primarily turn-based, where ability points determine the accuracy of passes, shots, and tackles. By competing in tournaments, players can earn experience and prizes for their characters.
Roots & Influences
Final Fantasy debuted in the U.S. on the 8-bit NES in 1991. Two installments would be released on the Super NES, which were based on the Japanese Final Fantasy IV and VI. A rift between Nintendo and Square over Nintendo's decision to use cartridges for the N64 paved the way for the series' entrance on theOver 30 million Final Fantasy games have been sold as of 2001, and it has been argued that the overwhelming popularity of the series in Japan became a significant factor in various "console wars" through the 1990s. As Final Fantasy X moves the franchise to a 128-bit system, it enjoys a rich but demanding heritage.
Though originally conceived to include online support, Final Fantasy X evolved as a single-player game, leaving any multiplayer features to the following release of Final Fantasy XI. Like the other titles in the landmark series, the story of Final Fantasy X does not rely directly on plot elements established in previous games.
Review: Overall
Square's penchant for cinematic storytelling reaches a new pinnacle with Final Fantasy X, the first game in the series to benefit from the power of a 128-bit system. The result is the most visually impressive role-playing game yet released, with meticulous character models offering dynamic facial expressions and breathtaking cut-scenes seamlessly integrated into gameplay.While the graphics are the first notable improvement, the sound has also benefited from the hardware. All of the primary characters now feature voices, with or without English subtitles, re-recorded specifically for the U.S. market. Hearing a laugh after seeing the character's eyes light up is far more rewarding than just reading text. Characters also talk to each other during battle sequences, adding even more personality to the game. You begin to care for these characters because they seem real.
A number of enhancements to the battle engine offer more strategy than past iterations. Instead of being locked into using only three characters in a battle, players can swap members in and out at any time (as if they were being tagged in a wrestling match). The shift from the real-time Active Battle System to a traditional turn-based format facilitates more thoughtful planning in combat instead of encouraging fast reflexes.
Another benefit to the turned-based format is enemy movement. In an early underwater sequence, for example, a giant squid will retreat behind a structure before attacking again. Players can decide to replenish lost hit points by resting or to swim over and sandwich the creature from both sides. Each character also has distinct abilities that make battles more interesting. Lose Yuna, for example, and you'll lose the power to summon creatures to fight on your behalf.
The summoned creatures, referred to as aeons in this game, are equivalent to the Guardian Forces in Final Fantasy VII and VIII. As in previous versions, the act of calling forth these creatures is one of the most arresting sequences in the game, with creatures bursting through the ground or emerging from the heavens in a dazzling display of swirling colors and bright light. Players can reduce the amount of time it takes to view the aeons if it becomes too repetitive.
Overdrive attacks are another battle feature, which are patterned after Limit Breaks found in Final Fantasy VII and VIII. Whenever characters or summoned creatures perform specific tasks, their Overdrive meter fills up. Once charged, a powerful attack can be unleashed unique to the character performing it. Strategy comes into play when deciding how the Overdrives are charged. Healers can charge the meter by restoring hit points, for example, while stronger characters can have it charged by causing damage.
Fighting battles in Final Fantasy X earns players Ability Points instead of experience. There is no "leveling-up" in the game, not in the traditional sense, as points are spent on developing skills and attributes. One of the first skills Tidus learns is Cheer, for example, which raises his party's strength and defense in battle. Finding various orbs and then using them on a Sphere Grid, selectable from the menu screen, can improve areas such as strength, defense, evasion, and mana.
The Sphere Grid looks like a highly complex network of circles spanning several screens in length, but it actually makes sense as the game progresses. Players can decide on specific abilities to increase by choosing certain paths of interconnected nodes. By deciding which spheres to use, players can help mold the character to become proficient in the skills they feel most comfortable with. Each character has his or her own set of distinct skills, so finding a balance becomes important as the game progresses.
While the battle system has improved for the better, traditional role-playing gamers won't enjoy the linear nature of gameplay. There's not much exploring to do in Final Fantasy X, as players are led from point A to point B with a mixture of random and boss encounters fought along the way. Conversations offer no legitimate choices to make and players must all follow the same path to win the game. This is the price for a having such an intricate story.
Final Fantasy X offers a compelling drama, beautiful graphics, and voice acting that stirs the emotions. Battles are more interactive this time around and require some strategy instead of mindlessly pressing the attack button and waiting for the result. The inability to create characters, make meaningful decisions, and explore vast landscapes will turn off computer players, but loyal fans and newcomers alike will thoroughly enjoy what is the most polished game in the series since its 1997
Review: Enjoyment
Those who would rather create a story by their own actions instead of following a scripted one should pass on Final Fantasy X. Everyone else will be pleased. While the game is slow-moving through the first five hours of play, it picks up steam once you meet up with your party.Review: Graphics
Those who have played Final Fantasy VIII will recognize the same style of artwork from designerReview: Sound
The soundtrack covers a wide range of musical styles, and the voice acting is generally top-notch. Lead character Tidus has a tendency to whine a bit during the game, but it's no worse than a certain someone from a galaxy far, far away.Review: Replay Value
A few side-quests present themselves as mini-games, including Blitzball, a version of water polo played completely under water. Unfortunately, Blitzball is boring, as players guide their team in a turn-based fashion instead of controlling the action themselves. While the replay value is hurt by the linear storyline, the graphics are so engaging that some will want to experience it all over again.Review: Documentation
The color manual is short, but all of the main aspects of gameplay are explained in a clear manner. In-game tutorials flush out some of the more confusing elements, but it would have been nice to learn everything directly from the manual.Production Credits
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